3D-Palace - SubDivision Hard Surface Automotive Modelling Set 1
English | AVC1 1920x1144 10 fps | MP3 64 Kbps 22.05 KHz | 17.95 GB
THIS TUTORIAL WILL MAKE YOU INTO AN AUTOMOTIVE MODELING MASTER. No, we are not speaking metaphorically. This set is the ULTIMATE automotive bodywork modeling tutorial, covering the entire chassis modeling of the BMW S1000RR - a beautiful mothercycle, a beautiful tutorial.
CG Academy - HLSL Shader Creation 3 - Surface Shading & Transmission
English | Video Training + project files | x264 1280x720 | AC3 384 Kbps | 3.05 GB
In this third tutorial in our HLSL Shader Creation series, Ben Cloward will show you had to create the final elements you will need for a complete shading model. This includes high quality reflections, refractions and combining both to create water or glass like materials using the Fresnel term. Ben will also show you how to further enhance your normal maps using offset mapping, giving the appearance of depth. Also how to add detail to your normal maps. How to use vertex colour and alpha values in your shaders. How to animate the meshes vertices using only the shader. And the series wraps up with an animated transparency effect.
Surface Modeling : Kent West Matrix 4.0
English | avi 1716 kb/s | 1272x852, 15.00 fps(r) | pcm_s16le, 22050 Hz, mono, 352 kb/s | 88mins | 1.06 GB
Create a ring from scratch as in the photo. Also included in the distribution file for this ring 3dm Rhino (Matrix 4.0, Matrix 6.0)
3dTotal - Hard surface essentials
Genre: Video training
This set of tutorials are presented by the 3D Artist and modeller Grant Warwick. The videos cover 90 minutes of modeling tips that orientate around hard surface modelling in 3ds Max
They focus on working in Editable Poly mode and all the associated tools and show how this technique can be combined with TurboSmooth to create polished models. Accompanying this is an explanation on how to reorganise topology in order to create clean and tidy meshes using the various Sub-Object tools.
Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals
English | Video: svq3, yuvj420p, 640x480, 4748 kb/s | Audio: adpcm_ima_qt, 44100 Hz, s16 | 3.63 GB
Genre: Video training
The way you build your model, whether you make it accurate and detailed or rely on informed cheats, depends on its function in the shot. The ability to have complete freedom with the model depends entirely on its level of realism: The more accurate your model, the closer your camera can come to its surface. In this lesson, we build a visually functional electric guitar, teaching you the basics of polygonal modeling and leaving you with the tools you need to build a variety of hard-surface objects.
Ten24 : Subdivision Surface Vehicle Modeling in Modo
AVI, DivX 5, 672x372, 16/9, 1 357 Kbps, 29.970 fps | AC3, 192 Kbps, CBR, 48.0KHz, 2ch | 9 hourse
English | PDF & models + textures | 5 GB
Everything you ever wanted to know about modelling a car using subdivision surfaces! Ross shows you the techniques he uses to build awesome unique car models, from initial ideas and sketches, right through to finished, high-resolution SubD model. The tutorial was produced using Modo 401, but is applicable to any software, with .obj models supplied.
Gnomon Workshop - Hard Surface Texture Painting: Vehicle Texture Painting with Ted Davis (ENG)
English | AVC1 720?480 | MP3 128 Kbps | 3.23 GB
EHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on hard surface texture painting for 3D models in this case a military styled helicopter. Ted begins by organizing the vehicle into discreet layer groups reflective of their final material assignments. He then shows various texture painting techniques and methodologies using Maya, Photoshop , BodyPaint and ZBrush. The DVD includes production meetings with art director Mark Goerner and culminates with a spectacular rendering of what all the various maps look like when placed on the model.
Eat3D _ ZBrush Hard Surface Techniques
English | Fileserve, Filesonic, Uploadstation, Wupload | project files | .mp4 | 2.26 Gb
In this DVD, Instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes. Last he takes the renders into Photoshop to composite them together.
Gnomon Workshop - Shading Complex Curved Surface (ENG)
English | AVC1 720x480 | MP3 128 Kbps | 690 MB
In the third film of the three will discuss the complex methods of shading of complex curved geometric surfaces, which he taught for over a decade, using chalk and pencils, it will show the different strategies of lighting, you can use to highlight and give the curved surface of the complex of your own project . Over time, more complicated projects, the film is suitable for both beginners and masters.
Gnomon Workshop - Hard Surface Shading and Texturing (ENG)
English | AVC1 854×480 | MP3 128 Kbps | 1.68 GB
In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop® and 3d Studio Max®, using the Scanline, Brazil and Mental Ray renderers. In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.