Introducing C4D Advanced Render Interiors - From the Ground Up
English | mp4 | 1160x840 12.00 fps | MP3: 128Kbps | 1.84 Gb
During the course of these training movies we will go through the entire process of modelling, texturing, lighting, rendering and even post production of a highly realistic interior scene using Cinema 4D and its Advanced Render module. Compatible with version 11, 11.5 & R12 Visualize and R12 Studio.
cmiVFX - Softimage Render Tree
English | AVI 1024 x 576 | 3 hr.25 min. | + Exercise files | 1,37 GB
cmiVFX launches its latest training for the Autodesk Softimage Animation Package. Learn how to wrangle your own renders with the powerful Softimage Render Tree. This training video will unlock the mysteries of the delicate nuances of great digital imagery.
Digital Tutors - Softimage Render Tree Reference Library Texture Nodes -iNKiSO
English | VP6F 1280x720 | MP3 96 kbps | 689 MB
In this collection of lessons, we will be exploring the various nodes found within the Texture category of the Softimage Render Tree. We will be exploring topics such as creating bump-mapping effects, using the Sprite node to add transparency maps to Softimage particles, rendering complex displacement effects using the Vector Displacement Map node, and using the Camera Map node to render 3D objects directly over a live-action background, just to name a few of the nodes we will be exploring.
Digital Tutors - Softimage Render Tree Reference Library Illumination Nodes -iNKiSO
English | VP6F 1280x720 | MP3 96 Kbps | 766 MB
In this collection of lessons we will discuss the various nodes found in the Illumination section of the Render Tree. We will be discussing topics such as creating realistic car paint, exploring subsurface scattering materials to simulate translucent surfaces, overriding shadow color and transparency on individual objects, shading hair strands created in Softimage, rendering soft-shadowing effects using ambient occlusion, as well as many other tips, tricks, and techniques for using the Softimage Illumination nodes.
Digital Tutors - Finishing a Car Animation Render in Maya and Composite
English | VP6F 1280x720 | MP3 96 kbps | 1.05 GB
In this series of lessons we’ll learn how to take a basic render scene and add textures, render it and composite it into a finished shot. We'll be covering all the steps needed to take a plain render and make it better.
We’ll begin this project by creating a procedural dirt shader for our ground cover. Then we'll hop into Photoshop to create a photographic texture for our road. We'll then add some detail using more procedural textures to break up the edges of the road and create a broken concrete feel. From there we will set up a particle system for our tires and create render layers and passes. Finally we will composite our shot using the Maya Precomp feature and Maya Composite. We'll learn how to color correct our passes, add various blurs and composite everything together into an integrated shot.