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GraphicRiver Girl Next Door Party Flyer

GraphicRiver Girl Next Door Party Flyer
Photoshop PSD | Print Dimensions 4.25x7.25 | 75 Mb

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ThemeForest - Next Magazine - Responsive Magazine Template - RIP
ThemeForest - Next Magazine - Responsive Magazine Template - RIP

TutsPlus Next Generation JavaScript with AMD and RequireJS

TutsPlus Next Generation javascript with AMD and RequireJS

zorro  
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Gnomon Workshop - Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov
Gnomon Workshop - Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov
English | Video: h264, yuv420p, 1024x768, 1899 kb/s | Audio: aac, 22050 Hz, s16 | 3.7 GB
Genre: Video training

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.

way_vs  
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i3D Tutorials - Next-Gen Game Development with Unity3D Vol.2 - 3ds Max & ZBrush Production Pipeline
i3D Tutorials - Next-Gen Game Development with Unity3D Vol.2 - 3ds Max & ZBrush Production Pipeline
English | MP4 | AVC1 1280x720 30 fps | AAC 322 Kbps 44.1 KHz | 684 MB
Genre: eLearning

This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title focuses on advanced techniques for game modeling while using a mixed pipeline between the Unity game engine, Autodesk 3dsMax, and ZBrush.

Digital-tutors: Rigging Next Gen Characters in XSI
Digital-tutors: Rigging Next Gen Characters in XSI
English | Video: svq3, yuvj420p, 788x648, 582 kb/s | Audio: mp3, 22050 Hz, s16 | 2.64 GB
Genre: Video training

Learn a production workflow to rigging and enveloping, create custom tools, and time-saving methods for creating game-ready characters rigs. Contains over 6 hours of project-based training for artists learning character rigging for next-generation games.

way_vs  
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Digital-tutors: Next-Generation Gaming Techniques in XSI
Digital-tutors: Next-Generation Gaming Techniques in XSI
English | Video: svq3, yuvj420p, 788x648, 917 kb/s | Audio: mp3, 22050 Hz, s16 | 1.17 GB
Genre: Video training


Easily learn game development techniques and how to implement the powerful features of XSI for next-generation game development with over 3.5 hours of project-driven training. Perfect for beginning and intermediate artists.

way_vs  
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Digital-tutors: Modeling Next-Gen Characters in XSI
Digital-tutors: Modeling Next-Gen Characters in XSI
English | Video: svq3, yuvj420p, 788x648, 917 kb/s | Audio: mp3, 22050 Hz, s16 | 563 MB
Genre: Video training


Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Contains over 7 hours of project-driven training for artists learning the creative and technical processes of character creation for next-generation games.

way_vs  
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Digital-tutors: Texturing Next-Gen Characters in Zbrush
Digital-tutors: Texturing Next-Gen Characters in Zbrush
English | Video: svq3, yuvj420p, 788x648, 192 kb/s | Audio: mp3, 22050 Hz, s16 | 1.03 GB
Genre: Video training


Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.

way_vs  
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Digital-tutors: Detailing Next-Gen Characters in Zbrush
Digital-tutors: Detailing Next-Gen Characters in Zbrush
English | Video: svq3, yuvj420p, 788x648, 953 kb/s | Audio: mp3, 22050 Hz, s16 | 1.7 GB
Genre: Video training


Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.

way_vs  
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Galileo Design Adobe Photoshop The Next Level

Galileo Design Adobe Photoshop The Next Level | 4.53 GB
Video: avc1 (H264) .MP4 | Resolution: 1280x720 | Audio: mp4a 44100Hz 320 kb/s tot Stereo
Genre: eLearning | Language: German

You know the basics of Photoshop and looking for inspiration for new exciting projects* Dirk Metzmacher author of Photoshop Weblogs shows you live on the screen as you reach the next level in advanced image retouching with Photoshop. Look at the Photoshop professional on the shoulder and unleash Photoshop. You'll see what plug-ins enhance the workflow significantly.
With this video tutorial you get the most out of your images - whether portrait retouching text effects or composing. The perfect course for those who want to push the limits of Photoshop

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[I3D]Next-Gen Game Development Öith Unity3D (Vol I)

[I3D]Next-Gen Game Development Öith Unity3D (Vol I)
English| 5h30m| avc1, 1280x720, 16:9, 15fps, 1034 Kbps| AAC, 44.1 KHz, 45.3 Kbps, 2Ch| 2,17Gb
Genre: Training

This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title shows how to work with the Unity Editor to setup a next-gen game environment using new tools and features found in Unity 3.0. Topics that are covered in-depth include realtime lighting, working with the powerful Beast Lightmapper included with Unity, general workflow, post processing effects, advanced materials and shaders, as well as performance optimization and publishing, and more. This is the most detailed and in-depth next-gen game development training series for Unity3D in the industry and benefits beginners with an easy and straightforward approach to learning some of the most advanced features and tools in Unity3D, however it also covers advanced techniques and professional features that advanced users and developers should take advantage of to make games render like AAA next-gen productions. This training product focuses on workflows and features with Unity Pro 3.0. Unity Pro is the professional version of Unity3D and includes hi-end professional tools and features that are NOT available with Unity Basic (the free version of Unity3D). Please note that if you are working with Unity Basic, you will not be able to use the advanced features and tools exclusive to a Unity Pro license, which are taught in this tutorial series. However, if you need to learn professional next-gen game development with Unity3D, this is the training product you have been looking for; there is simply nothing else like it out there when it comes to Unity3D professional training. This training product includes asset files, such as geometry and textures. Unity Pro 3.0 is required if you wish to accomplish results demonstrated by instructor

ryuzin  
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Gnomon Workshop - Modeling a Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG)

Gnomon Workshop - Modeling a Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG)
English | VP6F 1024x768 | MP3 48 Kbps | 653 MB
Genre: eLearning

In this tutorial, Joe takes you through his process for modeling a Colt 1911. Using an image plane for reference, he creates the low polygon slide, handle, trigger guard, trigger, barrel, hammer, and sights. He then creates the Sub-D and high poly slide, handle and barrel models. Joe shows how he optimizes the geometry for rendering normal maps and lays out the UVs of the slide, handle and barrel. He discusses trouble shooting normal maps, common errors and things to look for and demonstrates how to create a grayscale 2D normal map, and composite it over the high poly normal map. Finally Joe completes the final model in Maya with textures applied.

poster  
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Digital Tutors - Creating Hair for Next-Gen Game Characters in Maya (Included Files Project)

Digital Tutors - Creating Hair for Next-Gen Game Characters in Maya (Included Files Project)
English | vp6f, yuv420p, 782x646, 15.00 fps(r) | mp3, 44100 Hz, mono, 96 kb/s | 756 MB
Genre: Video Training

In this series of lessons, we will explore the process of creating polygonal hair for our 3D characters inside of Maya.

ryuzin  
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