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Bestgfx » Tag cloud » Modeling
Digital-Tutors - Introduction to Modeling in 3ds Max

Digital-Tutors - Introduction to Modeling in 3ds Max | 3.08GB
Duration: 5h 05m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

We'll begin this 3ds Max modeling tutorial by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient.
We’ll also take a look at several modeling tools, including polygonal tools like extrude and the swift loop tool for adding resolution, Spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models.

CGCookie - Mastering Modeling in Blender: Workshop
CGCookie - Mastering Modeling in Blender: Workshop
English | AVC1 1280x720 25 fps | AAC 320 Kbps 44.1 KHz | 22.79 GB
Genre: eLearning

Learn all the theories, fundamentals, and techniques you need to master subdivision surface modeling

This CG Cookie workshop is intended to provide an in-depth study of the key theories, fundamentals, and techniques you need to know about subdivision surface modeling. This course makes use of Blender but the majority of the material is applicable to any software that supports subdivision surface modeling. This course covers all the fundamentals that are vital to modeling, including topology, subdivision surfaces, organic modeling, hard-surface modeling, sculpting, low polygon modeling, and more.

Digital Tutors - Modeling Hard Surfaces with NURBS in 3ds Max
Digital Tutors - Modeling Hard Surfaces with NURBS in 3ds Max
English | 54 mins | AVC 1280x720 25 fps | MP3 128 Kbps 44.1 KHz | 225 MB
Genre: eLearning | Level: Intermediate

In this course we will use a number of NURBS techniques to build a skateboard in 3ds Max. NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we'll explore hard surface modeling by using a variety of NURBS and spline tools and techniques in 3ds Max to build a skateboard. We'll go over tools like fillets, making NURBS primitives, and using splines. Upon completion, you'll have a taste of the NURBS building process in 3ds Max and be able use these tools in your own projects.

Digital Tutors - Getting Started with the Graphite Modeling Tools in 3ds Max
Digital Tutors - Getting Started with the Graphite Modeling Tools in 3ds Max
English | 56 mins | AVC 1280x720 15 fps | AAC 128 Kbps 44.1 KHz | 387.5 MB
Genre: eLearning | Level: Beginner

In this course we will use a number of examples in exploring the Graphite Modeling Tools. In this course we will cover the Graphite Modeling Tools in 3ds Max and how you can use them in your own projects. The Graphite Modeling Tools will provide you with a wide range of tools to make building models in 3ds Max much easier.

Digital Tutors - Getting Started with the Freeform Modeling Tools in 3ds Max
Digital Tutors - Getting Started with the Freeform Modeling Tools in 3ds Max
English | 57 mins | AVC 1280x720 15 fps | AAC 128 Kbps 44.1 KHz | 392 MB
Genre: eLearning | Level: Beginner

In this course we will learn about the Freeform Modeling Tools using a variety of examples. In this course we'll cover the Treeform Modeling Tools in 3ds Max, part of the Graphite Modeling Tools set, and how you can use those tools to quickly shape your models and create custom topology.

Digital Tutors - Introduction to Modeling in Maya 2014
Digital Tutors - Introduction to Modeling in Maya 2014
English | 4h 31m | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.52 GB
Genre: eLearning | Level: Beginner

In this tutorial we'll go through the modeling process in Maya 2014. We'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and production techniques.

Digital Tutors - Skill-Builder: Interpretive Modeling in 3ds Max 2014
Digital Tutors - Skill-Builder: Interpretive Modeling in 3ds Max 2014
English | 2h 53m | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 1.72 GB
Genre: eLearning | Level: Intermediate

In this Skill Builder 3ds Max tutorial, we'll talk about the process of interpreting different shapes and creating geometry in efficient ways.

InfiniteSkills - Learning 3D Modeling in Photoshop

InfiniteSkills - Learning 3D Modeling in Photoshop
English | Audio: aac, 44100 Hz, stereo
MP4 | Video: h264, yuv420p, 1280x720, 25.00 fps(r) | 3.14 GB
Genre: Video Training

In this 3D Modeling in Photoshop training course expert trainer Jeff Sengstack will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how!

lilom  
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Modeling and texturing NISSAN GTR in 3ds Max

Modeling and texturing NISSAN GTR in 3ds Max
Length: 9:00. | Language: English | 2.58 GB
Genre: Elearning

Distribution consists of 19 lessons. (16 - modeling the body and wheels, 3 - modeling, texturing and lights)

whisky  
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InfiniteSkills - Advanced Carrara Modeling Techniques Training Video
InfiniteSkills - Advanced Carrara Modeling Techniques Training Video
English | 9.75 hours | AVC 960x720 25 fps | AAC 64 Kbps 44.1 KHz | 3.33 GB
Genre: eLearning | Level: Advanced

A Practical Carrara Training Course That Teaches Real World Skills

In this project-based Advanced Carrara Techniques video tutorial series, you'll quickly have relevant skills for real-world applications.

Gnomon Workshop - Character Modeling for Production: Modeling Techniques with Cajun Hylton (ENG)

Gnomon Workshop - Character Modeling for Production: Modeling Techniques with Cajun Hylton (ENG)
English | AVC1 1024 x 712 | MP3 128 Kbps | 2.49 GB
Genre: eLearning

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.

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Mary DuPrie - Simply More Modeling
Mary DuPrie - Simply More Modeling
English | MKV | 720 x 480 | AVC 1500 Kbps | 29.970 fps | AAC 130 kbps 48.0 KHz | 1h 53mn | 901 MB
Genre: eLearning

The NEXT DVD in series detailing everything models & photographers MUST KNOW for working confidently with photographers who shoot Models.

viphan  
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Digital-Tutors - Character Modeling Concepts in Maya
Digital-Tutors - Character Modeling Concepts in Maya
English | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo | 3.68GB
Genre: eLearning

When building computer generated models for games, film, or broadcast, characters provide a unique set of challenges. Character models must not only look like a particular character, but they must also be built in such a way that they are able to be readily animated. This means the topology, or edge flow, can be much more important on a character model than a prop or section of environment.

viphan  
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Gnomon Workshop - Creature Modeling for Production: Creature Modeling Techniques (ENG)

Gnomon Workshop - Creature Modeling for Production: Creature Modeling Techniques (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 4.13 GB
Genre: eLearning

In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3/4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors..

poster  
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Digital-tutors: Polygon and Sub-D Modeling Workflows in Maya
Digital-tutors: Polygon and Sub-D Modeling Workflows in Maya
English | Video: svq3, yuvj420p, 788x648, 817 kb/s | Audio: mp3, 22050 Hz, s16 | 2.02 GB
Genre: Video training


Learn the robust polygon and sub-d modeling tools available in Maya while working through a creative and practical project. Learn several modeling techniques and an adaptable workflow to modeling in Maya. Contains nearly 5 hours of project-based training.

way_vs  
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CGCookie - 3ds Max Rendering: Photoreal Car with V-Ray
CGCookie - 3ds Max Rendering: Photoreal Car with V-Ray
English | AVC1 1280x720 30 fps | AAC 192 Kbps 44.1 KHz | 2.91 GB
Genre: eLearning | Difficulty: Advanced

In this video for 3ds max we’ll talk again about car rendering but this time we’ll focus on how to achieve good and realistic results using VRay rendering engine.

Digital Tutors - Modeling a Female Hero in ZBrush 4 and Maya 2012
Digital Tutors - Modeling a Female Hero in ZBrush 4 and Maya 2012
English | VP6F 1280x720 | MP3 96 Kbps | 2.88 GB
Genre: eLearning

In this tutorial we will build a high-resolution female hero character from scratch using ZBrush and Maya.

Throughout this detailed tutorial, we'll leverage the power of ZBrush and Maya to build a strong female hero character from start to finish. We'll use Zspheres to block in the rough shape of our model and then send our geometry over to Maya using the one-click GoZ functionality. In Maya, we can recreate the topology of any of our pieces, we can create new geometry to send back to ZBrush, or modify existing geometry. We'll be going back and forth quite a bit in order to use the tools most appropriate for building the character's clothing and accessories. In addition to the modeling tools in Maya, we'll also use many of ZBrush's built in modeling functions including Shadowbox, mesh extraction, and the topology tools. Once we're done, we'll have a finished high-resolution character that can be painted or prepared for rigging, and you'll have the knowledge to repeat the process on your own character.

3D Artist Magazine 2012 Full Collection
3D Artist Magazine 2012 Full Collection
English | PDF | 12 Issues | 898 MB

3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modelling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry.

Digital Tutors - Beginners Guide to Modeling in CINEMA 4D
Digital Tutors - Beginner's Guide to Modeling in CINEMA 4D
English | VP6F 782x646 | MP3 96 kbps | 498 MB
Genre: eLearning
Reuploaded

In this collection of lessons we will learn the basics of 3d models in CINEMA 4D. Introducing the Beginner Guide to Modeling in CINEMA 4D, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world. In this course you will get an introductory look into modeling in CINEMA 4D so you can learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in CINEMA 4D. After that, you will learn about some of the CINEMA 4D modeling tools. And to wrap up, we will look at how geometry can be assembled into more complex configurations. This series of step-by-step videos was developed with artists new to CINEMA 4D in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos.

Modeling a Laser Rifle in 3ds Max

Modeling a Laser Rifle in 3ds Max
Resolution: 1176x704(.Flv) | Audio: Mp3 64Kbit/s 44.1KHz | Completion Time: 13hours | 3.1 GB
Genre: Autodesk 3ds Max | 3D-Sphere | Language: English

This video tutorial for 3ds Max is about modeling a Weapon - Laser Rifle from the popular gaming series Fallout using a reference and blueprint. At the beginning we will prepare our scene with the reference pictures and place it them into 3ds Max. We will start the modeling process from a box creating a rough shape of the model using poly-modeling technique. Slowly and step by step we will form the shape of the Laser Rifle like on the reference and add more and more objects to build every part of the weapon such as screws and other objects.