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Bestgfx » Tag cloud » Maya
Digital Tutors - Introduction to Maya 2014
Digital Tutors - Introduction to Maya 2014
English | 11h 40m | AVC 1280x720 15 fps | AAC 64 Kbps 32.0 KHz | 3.83 GB
Genre: eLearning | Level: Beginner

This in-depth Introduction to Maya 2014 tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program.

Digital-Tutors - Joint-Based Facial Rigging in Maya

Digital-Tutors - Joint-Based Facial Rigging in Maya | 2.2GB
Duration: 3h 29m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

In this Maya tutorial we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes.
We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It's very simple, and very effective. Once the rig is created the rig is re-usable on many different types of meshes.

Digital-Tutors - Character Modeling Concepts in Maya
Digital-Tutors - Character Modeling Concepts in Maya
English | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo | 3.68GB
Genre: eLearning

When building computer generated models for games, film, or broadcast, characters provide a unique set of challenges. Character models must not only look like a particular character, but they must also be built in such a way that they are able to be readily animated. This means the topology, or edge flow, can be much more important on a character model than a prop or section of environment.

viphan  
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Digital Tutors - Exaggerated Facial Expressions in ZBrush and Maya
Digital Tutors - Exaggerated Facial Expressions in ZBrush and Maya
English | MOV | SVQ3 461 kbps 15 fps | 788x648 | MP3 48 kbps 22 KHz | 693 MB
Genre: elearning

Learn a production workflow to creating exaggerated facial expressions and blendshapes while maintaining appeal and clean topology using ZBrush and Maya. Contains over 2.5 hours of project-based training for artists creating facial expressions and blendshapes for use in Film and Games.

viphan  
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Digital-tutors: Polygon and Sub-D Modeling Workflows in Maya
Digital-tutors: Polygon and Sub-D Modeling Workflows in Maya
English | Video: svq3, yuvj420p, 788x648, 817 kb/s | Audio: mp3, 22050 Hz, s16 | 2.02 GB
Genre: Video training


Learn the robust polygon and sub-d modeling tools available in Maya while working through a creative and practical project. Learn several modeling techniques and an adaptable workflow to modeling in Maya. Contains nearly 5 hours of project-based training.

way_vs  
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CGCookie - 3ds Max Rendering: Photoreal Car with V-Ray
CGCookie - 3ds Max Rendering: Photoreal Car with V-Ray
English | AVC1 1280x720 30 fps | AAC 192 Kbps 44.1 KHz | 2.91 GB
Genre: eLearning | Difficulty: Advanced

In this video for 3ds max we’ll talk again about car rendering but this time we’ll focus on how to achieve good and realistic results using VRay rendering engine.

Digital Tutors - Modeling a Female Hero in ZBrush 4 and Maya 2012
Digital Tutors - Modeling a Female Hero in ZBrush 4 and Maya 2012
English | VP6F 1280x720 | MP3 96 Kbps | 2.88 GB
Genre: eLearning

In this tutorial we will build a high-resolution female hero character from scratch using ZBrush and Maya.

Throughout this detailed tutorial, we'll leverage the power of ZBrush and Maya to build a strong female hero character from start to finish. We'll use Zspheres to block in the rough shape of our model and then send our geometry over to Maya using the one-click GoZ functionality. In Maya, we can recreate the topology of any of our pieces, we can create new geometry to send back to ZBrush, or modify existing geometry. We'll be going back and forth quite a bit in order to use the tools most appropriate for building the character's clothing and accessories. In addition to the modeling tools in Maya, we'll also use many of ZBrush's built in modeling functions including Shadowbox, mesh extraction, and the topology tools. Once we're done, we'll have a finished high-resolution character that can be painted or prepared for rigging, and you'll have the knowledge to repeat the process on your own character.

3D Artist Magazine 2012 Full Collection
3D Artist Magazine 2012 Full Collection
English | PDF | 12 Issues | 898 MB

3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modelling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry.

Digital Tutors - Rendering Hybrido Fluids with RealFlow and Maya
Digital Tutors - Rendering Hybrido Fluids with RealFlow and Maya
English | VP6F 1280x720 | MP3 96 Kbps | 772 MB
Genre: eLearning

In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations.

We will begin this tutorial with the simulation of our RealFlow assets, and discuss some important RealFlow settings to keep in mind as we prepare our assets to be used within Maya. Once we bring our RealFlow assets into Maya, we will explore topics that include setting up shaders and materials for realistic water, controlling the rendered appearance of RealFlow splash particles, rendering Hybrido foam and whitecaps in Maya, incorporating mist into our renders, and we will learn how all of these things can be accomplished without having to rely on the RealFlow RenderKit for Maya. By the time you complete this tutorial, you will have a better understanding of how to render your own Hybrido simulations using Maya.

The temples of chichen itza temple in Mexico

Stock Photo: The temples of chichen itza temple in Mexico
5 jpg l ~8200x5500 l 81,78 mb

kisimka  
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Digital Tutors Beginners Guide to Image Planes in Maya - iNKiSO

Digital Tutors Beginners Guide to Image Planes in Maya - iNKiSO | ISO | 268.29 MB
Genre: Video Training

49 min. 5 sec. | July 2, 2011 | Maya 2012 and up | Author: Kyle Green
In this tutorial we will learn the procedures for creating and utilizing image planes in Maya to use as modeling reference. We will start off by learning how to properly set up and align your image planes in something like Photoshop, From there, we will learn how to begin importing your image planes into Maya, we will learn how to resize and reposition your image planes within the Maya viewports to make sure they are properly aligned in all your views, we will learn how to import animated image planes, as well as many other tools and features that will allow you to use image planes effectively in Maya.

wasabi  
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Lynda.com - Digital Creature Creation in ZBrush, Photoshop, and Maya

Lynda.com - Digital Creature Creation in ZBrush, Photoshop, and Maya
Duration: 5h 12m | Video: AVC (.mov) 960x540 | Audio: AAC 48KHz mono
Language: English | Level: Beginner
Genre: Video Training

Author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. The course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.

wasabi  
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Lynda.com - Character Animation Fundamentals with Maya

Lynda.com - Character Animation Fundamentals with Maya
English | 6h 06m | 960x540 | Video: AVC (.MOV) 15fps 150Kbps | Audio: AAC 48KHz 96Kbps 1ch | 675Mb
Genre: Video Training

In Character Animation Fundamentals with Maya, author George Maestri employs the basic principles of animation to bring to life simple 3D characters in Maya. Starting with an overview of the character rig, the course provides guidelines for arranging stock characters into strong poses and explains how to generate locomotion between poses in a modular fashion. The course includes step-by-step instructions on animating realistic gestures, walks, runs, facial expressions, and dialogue, and culminates with an animated scene built entirely from scratch. Exercise files accompany the course.

wasabi  
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Eric Keller - Mastering Maya 2009
Eric Keller - Mastering Maya 2009
English | Video: wmv3, yuv420p, 1200x884, 81 kb/s | Audio: wmav2, 44100 Hz, s16 | 1.59 GB
Genre: Video training


The Ultimate Maya 2009 Resource for Intermediate to Advanced Users If you already know the basics of Maya, now you can elevate your skills with Maya 2009 and the advanced coverage in this authoritative new reference and tutorial. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level instruction on Maya Complete and Maya Unlimited.

way_vs  
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cmiVFX - Python For Maya Vol 02
cmiVFX - Python For Maya Vol 02
English | WebM 1024 x 576 | 3 hr.48 min. | + Exercise files | 1007 MB
Genre: eLearning


If you watched the first video, you now have a good grasp on Python. Sweet. Let's plow through some more involved concepts like python juggernauts! With a working knowledge of the python scripting language, and the Maya Python commands API, we can continue to learn new ways to solve more challenging problems, create complete scripts, and build user interfaces around our tools. We also introduce the Maya Python API; a lower-level interface into Maya.

way_vs  
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fxphd - MYA214 - Maya Lighting and Rendering in Production
fxphd - MYA214 - Maya Lighting and Rendering in Production
English | AVC1 1152x646 30 fps | AAC 64 Kbps 44.1 KHz | 5.56 GB
Genre: eLearning

Week 01: Introduction: Week one’s video is all about getting up to speed, so we’re covering the shaders, a quick brdf tour, projections and why we’re going linear with our colourspace. There’s also a lighter’s tour of Nuke, as we’ll be using it quite heavily and its important you know its main functionality.

Digital Tutors Animation Layers In Maya-iNKiSO
Digital Tutors Animation Layers In Maya-iNKiSO
English | Video: h264, yuv420p, 960x540, 119 kb/s | Audio: aac, 48000 Hz, s16 | 615 MB
Genre: Video training

Learn a powerful workflow to the new animation layering feature set in Maya 2009. Gain more flexibility and learn nondestructive techniques that can be used to create and edit any animation. Contains 2 hours of project-based training.

way_vs  
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Digital Tutors : Maya Modeling Reference Library - Create UVs

DigitalTutors - Maya Modeling Reference Library: Create UVs
1h 20m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 448MB
Genre: eLearning | Language: English | Level: Advanced

In this Maya tutorial, we will be taking a detailed look at each of the commands found in Maya's Create UVs menu. Each video in this tutorial is a self-contained lesson centering on one of the commands found in the Create UVs menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we'll take a detailed look at each of the Create UVs commands and how each of them can be used to speed up our workflow.

ryuzin  
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Digital-Tutors - Creative Development: Speed Skinning Techniques in Maya with Farley Chery

Digital-Tutors - Creative Development: Speed Skinning Techniques in Maya with Farley Chery
Duration: 4h 01m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 1.67 GB
Language: English | Level: Advanced
Genre: Video Training

Throughout this Maya tutorial we will discover some simple yet unorthodox skinning methods that will speed up our workflow In this Maya tutorial, Boston based artist Farley Chery will lead the viewer the unusual yet intuitive technique of multi-mesh skinning, a process created in his last production.

wasabi  
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Digital-Tutors - Creative Development: Photorealistic Shading and Rendering in Maya and modo with Martin Mayer

Digital-Tutors - Creative Development: Photorealistic Shading and Rendering in Maya and modo with Martin Mayer
Duration: 3h 01m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono
Language: English | Level: Advanced
Genre: Video Training

This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial.
While this series of tutorials is not a step-by-step guide, they instead offer an in-depth look at the key aspects of production that goes into creating realistic-looking shots that would otherwise be difficult to shoot without the aid of computer graphics. These tutorials will cover everything from the concept sketches and visualization to modeling, texturing, rigging, animation, rendering and final compositing of the photorealistic shots. While the tools used in this series of tutorials are primarily Maya and modo, the techniques discussed are easily applicable to other mainstream applications.

wasabi  
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