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Bestgfx » Tag cloud » Mastery
Lynda.com: Illustrator CS5 One-on-One Mastery (2011)

Lynda.com: Illustrator CS5 One-on-One Mastery (2011) | 2 Gb

Illustrator CS5 One-on-One: Mastery- In this tutorial, the third and final part of the comprehensive Illustrator One-on-One series, author and industry expert Deke McClelland shows how to take advantage of the wide array of dynamic effects in Illustrator CS5. Deke explores Illustrator’s powerful Gradient Mesh feature, great for creating photorealistic airbrushing effects.

Lynda - Illustrator CS5 One-on-One: Fundamentals, Advanced, Mastery

Lynda - Illustrator CS5 One-on-One: Fundamentals, Advanced, Mastery
English | 960x540 | 51 hours 18 mins | MOV | 6.59 GB
Gender: elearning

Illustrator is the gold-standard vector graphics program that is deep and complex. Fortunately, nobody knows the software like award-winning book and video author Deke McClelland. Join Deke as he explores such indispensable features as artboards, layers, line art, transformations, and the Pen tool. Gain expertise with real-world projects that makes sense. Exercise files accompany the course.

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Lynda TT - Photoshop CS5 One-on-One : Mastery Interactive Tutorial with Exercise Files
Lynda TT - Photoshop CS5 One-on-One : Mastery Interactive Tutorial with Exercise Files
Language: English | mov 1317 kbps | 960 x 540 30fps | aac-48khz 159 kbps | 4.846 GB | ~20hrs
Genre: eLearning

In the all-new Photoshop CS5 One-on-One: Mastery, the third and final installment of the popular series, join industry expert and award-winning author Deke McClelland for an in-depth tour of the most powerful and empowering features of Photoshop CS5. Discover the vast possibilities of traditional tools, such as masking and blend modes, and then delve into Smart Objects, Photomerge, as well as the new Puppet Warp, Mixer Brush, and HDR features. Exercise files accompany the course.

Game Scripting Mastery

Game Scripting Mastery
Publisher: Course Technology PTR | 2002 | ISBN: 1931841578 | Pages: 1272 | PDF | 52 MB

Game Scripting Mastery is your key to the complicated issue of scripting. It provides a detailed guide to the design and implementation of a full-featured game scripting system. This book focuses on the design of procedural, C-style languages and their compilation to virtual machine code. Alternative scripting methods are discussed as well, including dynamic linking and simple, command-based languages.