Modeling Hard Subdivision Surfaces For Modo 401+
H264 | English | 1280x720 | MOV | 24.038 fps 559 kbps | MP3 104 kbps | 485 MB
This video tutorial from Luxology’s Andy Brown is all about how to approach the modeling of hard surface (vs. organic) model with multiple interlocking parts. When approaching any kind of complex model it is best to have a plan or methodology that will allow you to complete the project in an efficient and controlled manner.
3D-Palace - SubDivision Hard Surface Automotive Modelling Set 1
English | AVC1 1920x1144 10 fps | MP3 64 Kbps 22.05 KHz | 17.95 GB
THIS TUTORIAL WILL MAKE YOU INTO AN AUTOMOTIVE MODELING MASTER. No, we are not speaking metaphorically. This set is the ULTIMATE automotive bodywork modeling tutorial, covering the entire chassis modeling of the BMW S1000RR - a beautiful mothercycle, a beautiful tutorial.
3dTotal - Hard surface essentials
Genre: Video training
This set of tutorials are presented by the 3D Artist and modeller Grant Warwick. The videos cover 90 minutes of modeling tips that orientate around hard surface modelling in 3ds Max
They focus on working in Editable Poly mode and all the associated tools and show how this technique can be combined with TurboSmooth to create polished models. Accompanying this is an explanation on how to reorganise topology in order to create clean and tidy meshes using the various Sub-Object tools.
Gnomon Workshop - Hard Surface Texture Painting: Vehicle Texture Painting with Ted Davis (ENG)
English | AVC1 720?480 | MP3 128 Kbps | 3.23 GB
EHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on hard surface texture painting for 3D models in this case a military styled helicopter. Ted begins by organizing the vehicle into discreet layer groups reflective of their final material assignments. He then shows various texture painting techniques and methodologies using Maya, Photoshop , BodyPaint and ZBrush. The DVD includes production meetings with art director Mark Goerner and culminates with a spectacular rendering of what all the various maps look like when placed on the model.
Eat3D _ ZBrush Hard Surface Techniques
English | Fileserve, Filesonic, Uploadstation, Wupload | project files | .mp4 | 2.26 Gb
In this DVD, Instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes. Last he takes the renders into Photoshop to composite them together.
Producerloops - Supalife Dubstep - Hard Edition WAV/REX/MIDI | 1.83 GB
'Supalife Dubstep: Hard Edition' raises the bar yet again, with five jaw dropping construction kits designed to stand out from the crowd and take your productions to new heights. Includes loops, samples, MIDI files and a range of formats. With 2.2GB of content per format, you'll find plenty of inspiration for your future Dubstep projects. Producer Loops set the standard for dubstep production with their hugely popular 'Supalife Dubstep: Smooth Edition' pack. Now, they present you with it's evil twin...
Gnomon Workshop - Hard Surface Shading and Texturing (ENG)
English | AVC1 854×480 | MP3 128 Kbps | 1.68 GB
In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop® and 3d Studio Max®, using the Scanline, Brazil and Mental Ray renderers. In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.