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Bestgfx » Tag cloud » Environment
Stock Photos - Protect The Environment

Stock Photos - Protect The Environment
21 JPG+ 4 EPS | XXXL | 115 MB

quborg  
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Digital-Tutors - Creative Development: Painting a Fantasy Environment in Photoshop
Digital-Tutors - Creative Development: Painting a Fantasy Environment in Photoshop
English | Author: Jonas De Ro | 800.87 MB
Genre: eLearning

In this Photoshop tutorial we will learn how to paint a fantasy landscape. We’ll start from a basic sketch and slowly work our way to the final painting. We’ll be looking at different techniques throughout this process on how to create depth, mood, lighting and detail. The aim of these lessons is to teach you how to quickly and effectively paint environment designs, and additionally to provide you with some tips and tricks that will speed up your workflow along the way.

viphan  
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Beautiful clean planet - our ecological house (Photoshop)


Beautiful clean planet - our ecological house (photoshop) - in a raster format, and in layers for editing in Photoshop - template, photoshop, nature, green planet, earth, green house, home, environment, cleanliness of life!
4 HQ PSD + jpeg preview | ~ 2480 x 3508 x 300 dpi | 196,41 Ěá

mixabks  
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Eco and bio icons 2 - Stock Vector

Eco and bio icons 2 - Stock Vector
4 EPS | + JPEG Preview | 13.8 Mb rar



Edited news aliato - 27-12-2012, 12:12
The reason: added

ch00ck  
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Eco and bio icons - Stock Vector

Eco and bio icons - Stock Vector
4 EPS | + JPEG Preview | 14 Mb rar

ch00ck  
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Stock Photo: Young scientist working in laboratory

Stock Photo: Young scientist working in laboratory
5 jpg l ~6400x4500 l 38,3 mb

kisimka  
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Stock Photo: Wind turbine and solar cell grows

Stock Photo: Wind turbine and solar cell grows
5 jpg l ~6300x4700 l 61,9 mb

kisimka  
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Gnomon Master Class 2011 – Environment Sculpting

Gnomon Master Class 2011 – Environment Sculpting
English | .mp4 | h264 600kb/s | 1280 x 720 15fps | aac 41kHz | Stereo | 0.98 GB
Genre: Video Training

This class will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness. Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray. He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings. Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day to day workflow for 3ds Max, ZBrush and Photoshop.

wasabi  
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Environment Art Direction for Games Volume.2
Environment Art Direction for Games Volume.2
Painting Concepts with Cecil Kim

English | AVC1 1280x720 24 fps | AAC 128 Kbps 44.1 KHz | 675 MB
Genre: eLearning

In this DVD, Cecil takes the initial idea sketches created from the first volume of this series, "Ideation Sketching" and paints them digitally using Adobe Photoshop®. From ten-minute building shading to coloring a vista layout for a fantasy city, Cecil will use basic painting layer techniques to put down value, color and lighting into multiple scenes. During this process, Cecil will also edit the structure design of some sketches as he paints them. Watch as Cecil breaks down his efficient workflow; demonstrating how he preserves line drawings as he separates value and color in multiple layers, and focuses more on readability and defining shapes rather than surface material rendering. This technique allows him to quickly present painting concepts for a production team to review.

CG Workshop Training - Environment Full Complete
CG Workshop Training - Environment Full Complete
English | Video: 0x0000, 507 kb/s | Audio: mp3, 48000 Hz, s16 | 1.01 GB
Genre: Video training

way_vs  
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Environment Art Direction for Games Vol.1 - Ideation Sketching
Environment Art Direction for Games Vol.1 - Ideation Sketching
English | AVC1 1280x720 23.976 fps | AAC 61 Kbps 44.1 KHz | 1.50 GB
Genre: eLearning

In this first DVD of a series, Cecil will demonstrate how he quickly produces various design options using traditional drawing tools such as markers, ink pens and mechanical pencil. Cecil will guide you through more than eight environment production sketches describing how he creates various drawing concepts to support creative leads and a production team on a daily basis.
He will begin with concepting the main fortress buildings for a game level idea, continue with rough thumbnailing of the organic building profile, and also create a hi-level production vista shot of a city concept using pencil. Street angle environment layout and futuristic design are explored as well. Learn how Cecil establishes perspective layout, filling it with architectural details, as well as how he designs the surface of the abstract shapes he initially starts with.

Maya Exterior Environment Creation All 5 Days- CGTUTS
Maya Exterior Environment Creation All 5 Days- CGTUTS
English | Video: vp6f, yuv420p, 1393x784, 10238 kb/s | 1.23 GB
Genre: Video training

Today we are happy to release the first ‘day’ of a new multi-part tutorial series by Cgtuts+ regular Ivan Krushkov. This in-depth series focuses on the creation of an exterior scene in Maya.

way_vs  
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Gnomon Workshop - Environment Creation for Production: 3ds Max Modeling and Texturing
Gnomon Workshop - Environment Creation for Production: 3ds Max Modeling and Texturing
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 2.68 GB
Genre: eLearning

In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.

3ds Max Modeling for Games, 2nd Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling (Volume I

3ds Max Modeling for Games, 2nd Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling (Volume I)
3ds Max Modeling for Games, 2nd Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling (Volume I)
Focal Press | ISBN: 0240815823 | July 1, 2011 | PDF | 480 pages | 105MB
Genre: E-Books

The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.

Environment 4xEPS


Environment 4xEPS
4 EPS Vector Files | 15,3 MB

Dospel  
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Digital-tutors: Urban Environment Creation in Maya
Digital-tutors: Urban Environment Creation in Maya
English | Video: svq3, yuvj420p, 788x648, 648 kb/s | Audio: mp3, 22050 Hz, s16 | 1.3 GB
Genre: Video training

Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for Film, Games, and Architectural Visualizations. Contains over 6 hours of project-based training. Great for intermediate artists.

way_vs  
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Gnomon Workshop - Environment Modeling for Games (ENG)

Gnomon Workshop - Environment Modeling for Games (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 2.27 GB
Genre: eLearning

In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly.

poster  
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Gnomon Workshop - Environment Lighting for Production: 3ds Max Rendering Techniques (ENG)

Gnomon Workshop - Environment Lighting for Production: 3ds Max Rendering Techniques (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 2.39 GB
Genre: eLearning

In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots.

poster  
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Gnomon Workshop - The Techniques of James Clyne 2 - Rendering a Cinematic Environment (ENG)

Gnomon Workshop - The Techniques of James Clyne 2- Rendering a Cinematic Environment (ENG)
English | AVC1 1280 x 1024 | MP3 128 Kbps | 1.36 GB
Genre: eLearning

In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques. James will take you through a step-by-step progression of pen and marker sketching and the ideas behind them. Multiple avenues will be explored culminating in a final drawing, executed on design vellum, ready for rendering. These techniques mimic the process in which James brainstorms for ideas in the pre-production phase of a feature film. He will also demonstrate the creation of a dramatic and effective environment through the use of such themes as scale, mood, depth, and composition. All artists within the fields of film, industrial, game, and architectural design will find such techniques useful for producing advanced and inventive imagery.

poster  
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Daarken - Sci-fi Environment Design
Daarken - Sci-fi Environment Design
English | MOV | AVC1 1920x1200 | AAC 128 Kbps | 1.52 GB
Genre: eLearning

Daarken, a freelance illustrator and concept artist, will take you through his process of painting a Sci-Fi environment. Starting with black and white thumbnails, Daarken will show you how to add color to a black and white image and give you a glimpse into his design process. Topics such as creating mood with color, composition, creating custom brushes, setting up your Wacom tablet, creating keyboard shortcuts, and refining an illustration will be coverd in this tutorial. Various layer modes and brushes will also be covered throughout the process. At a 149 minutes of real-time video you can see, in detail, his every step. Also included in this tutorial are Daarken’s Photoshop CS3 brushes so that you can follow along.