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3DCreative Magazine 2012 Full Collection
3DCreative Magazine 2012 Full Collection
English | 12 Issues | Highres PDF | 1.87 GB

3DCreative - the new issue of creative magazine about world 3D-art. Is to that to learn at professionals of the business. Here is both 3DS Max, Maya and ZBrush.

3DCreative Issue 93 - May 2013
3DCreative Issue 93 - May 2013
English | HQ PDF | 88 pages | 122 MB

Welcome to another issue of 3DCreative. It finally feels like spring here and we’re ready to brush off the cobwebs and roll in some fresh, new artwork for you guys to enjoy!

3D Artist Magazine - Issue 54, 2013
3D Artist Magazine - Issue 54, 2013
English | 116 pages | True PDF | 32 MB

3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modelling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry.

3DCreative Issue 92 - April 2013
3DCreative Issue 92 - April 2013
English | HQ PDF | 72 pages | 109 MB

Happy Easter and welcome to the April issue of 3DCreative! We've dug ourselves out from under an unseasonable pile of snow this month to continue our proud tradition of showcasing some of the best artwork from some of the best digital artists from around the world. With a gallery full of first-rate images, no less than four tutorial series bursting with helpful hints and an interview with the talented Mr Mike Johnson, this edition is sure to impress!

3D Artist - Issue 53, 2013
3D Artist - Issue 53, 2013
English | 116 pages | True PDF | 34 MB

The art of Arch vis and Improve your character designs and Master free software and Hot topology tips and Model vehicles for animation and more...

Solidworks 2013 Bible

Solidworks 2013 Bible By Matt Lombard
2013 | 129 Pages | ISBN: 1118508408 | EPUB + PDF | 54 MB + 229 MB

A comprehensive resource packed with information for both beginners and advanced users
SolidWorks is the leading 3D solid modeling software used in computer-aided design. It's powerful but not simple. This complete guide introduces beginners to the software but then goes far beyond, covering numerous details that advanced users have requested. Beginners will learn not only how the software works but why, while more experienced users will learn all about search criteria, Pack-and-Go, other file management concepts, and much more. A valuable companion website contains before and after real-world parts and assemblies along with many example files used in the text. Additionally, the text of the book is augmented by video tutorials with author voice-over which can be found on the website.

Professional WebGL Programming: Developing 3D Graphics for the Web, 2nd Edition

Andreas Anyuru, "Professional WebGL Programming: Developing 3D Graphics for the Web, 2 edition"
2012 | ISBN: 1119968860 | 361 pages | EPUB | 7 MB

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL!
As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how.

3DCreative Issue 91 - March 2013
3DCreative Issue 91 - March 2013
English | HQ PDF | 83 pages | 126 MB

Welcome to the March issue of 3DCreative! This month we see the end of one of our long-running tutorial series and introduce some new work in our ZBrush Character Sculpting series. Bursting with another array of brilliant digital artwork from top artists, and with an insightful interview by digital arts veteran Rodrigue Pralier, you definitely won’t want to miss this issue!

3D World - April 2013 (UK)

3D World - April 2013 (UK)
116 pages | 65MB | PDF | English

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

Prototyping Augmented Reality by Tony Mullen

Tony Mullen, "Prototyping Augmented Reality"
2011 | ISBN-10: 1118036638 | 280 pages | PDF | 24 MB

Learn to create augmented reality apps using Processing open-source programming language
Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it.

3D Artist - Issue 51, 2013
3D Artist - Issue 51, 2013
English | 116 pages | True PDF | 29 MB

3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modelling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industr

3DCreative Issue 90 - February 2013
3DCreative Issue 90 - February 2013
English | HQ PDF | 116 pages | 106 MB

Welcome to the february issue of 3DCreative! In this month’s magazine we have a fantastic array of artwork from some of the top digital artists around today. We see a few new faces in our tutorials section, and a few old ones too. With an inspiring Making Of and fascinating interview, you won’t know where to begin!

3D World - March 2013
3D World - March 2013
English | 116 pages | HQ PDF | 82 MB

3D World is a computer based magazine which focuses on the creation of 3D graphics for use in films and television, games, product design and the media. The magazine covers topics such as animation, VFX, illustration and architecture. The magazine offers a free DVD which contains 3D recourses with an average commercial value of $830. The magazine likes to keep its reader up to date with the whole of the 3D scene. It caters for every creative discipline in the sector. The magazine likes to evolve with the moving 3D market. Readers will always be up to date with the latest techniques and ideas.

Viscorbel – Sofa*3 by Austris (2012)
Viscorbel – Sofa*3 by Austris (2012)
English | Duration: 8.5h | H264 | 1280x720 | 15fps 828kbps | AAC 44.1KHz | 3.71GB
Genre: eLearning

A-Z guide for creating 3 different sofas with Max and ZBrush
Creating soft 3D objects has always been a challenge in interior viz.
That’s why I’ve created this premium video tutorial that will show you how I model 3 sofa models from start to finish.

3D Artist Magazine 2012 Full Collection
3D Artist Magazine 2012 Full Collection
English | PDF | 12 Issues | 898 MB

3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modelling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry.

Graphics and Visualization: Principles & Algorithms by T. Theoharis

T. Theoharis, G. Papaioannou, N. Platis, N. M. Patrikalakis - Graphics and Visualization: Principles & Algorithms
Published: 2007-10-10 | ISBN: 1568812744 | PDF | 600 pages | 9 MB

This book is a comprehensive introduction to visual computing, dealing with the acquisition, analysis, and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision surfaces, scene graphs, multi-resolution models, shadow generation, and ambient occlusion. Practitioners and students will benefit from the complete coverage of the principles that are the basic tools of their trade, from elementary computer graphics to advanced visualization techniques.

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design by Lance Flavell, 1st Edition

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
Ap-ss | 2010 | ISBN: 1430231262 | 448 pages | PDF | 10 MB

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials and shows, as well as in production for films like Spiderman 2. Lance Flavell’s Beginning Blender will give you the skills to start shaping new new worlds and virtual characters, and perhaps lead you down a new professional path.

How to Cheat in Maya 2012: Tools and Techniques for Character Animation by Eric Luhta

How to Cheat in Maya 2012: Tools and Techniques for Character Animation
English | 2011 | ISBN: 0240816986 | 320 pages | PDF | 45 MB

The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator’s workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.

Realistic Architectural Visualization with 3ds Max and mental ray by Roger Cusson

Roger Cusson, Jamie Cardoso, "Realistic Architectural Visualization with 3ds Max and mental ray"
ISBN: 0240809122 | edition 2007 | PDF | 296 pages | 37.5 mb

Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizing your renders. Mental ray is made simple with an accessible description of its tools.

Physically Based Rendering, 2nd Edition: From Theory To Implementation By Matt Pharr, Greg Humphreys

Physically Based Rendering, Second Edition: From Theory To Implementation By Matt Pharr, Greg Humphreys
2010 | 1200 Pages | ISBN: 0123750792 | PDF | 120 MB

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.