Kinect Hacks
Posted on Ebooks » 2D Books with 0 Comments | 1-12-2012, 10:02

Kinect Hacks.rar

Kinect Hacks
O’R-lly Media (November 2012) | ISBN: 1449315208 | PDF + EPUB | 280 pages | 33.7 MB
Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community.

Kinect Hacks
O’R-lly Media (November 2012) | ISBN: 1449315208 | PDF + EPUB | 280 pages | 33.7 MB
Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community.
Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect.
Set up a development environment in Windows 7, Mac OSX, or Ubuntu
Build special effects apps with tools such as Synapse and Cinder
Create gestural interfaces to integrate and control digital music components
Capture the realistic motions of a 3D model with NI mate, Blender, and Animata
Design gesture-based games with the ZigFu SDK
Recreate the dimensions of any room in realtime, using RGBDemo
Use gestures to navigate robots and control PC interfaces
Table of Contents
Chapter 1. Getting Up and Running
Chapter 2. Programming Options
Chapter 3. Visual Effects
Chapter 4. Gestural Interfaces for Making Music
Chapter 5. Motion Capture and Animation
Chapter 6. 3D Object and Scene Reconstruction
Chapter 7. Web Applications and Gaming
Chapter 8. Robotics and Natural User Interfaces
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