Posted on Tutorials » 3D Tutorials with 0 Comments | Yesterday, 17:24

Ben Mauro - ZBrush for Concept Artists Vol.1 | 3.34 GB
English | 2h 30m | AVC1 1920x1080 25 fps | AAC 96 Kbps 48 KHz
Genre: eLearning | Level: Intermediate
Ben Mauro is a US born concept designer and digital sculptor. He studied industrial design and entertainment design at Art Center College of Design in Pasadena, California. He has been working in Wellington, New Zealand at Weta Workshop since 2009 and over the past few years has contributed to a vast array of Film, Television and Videogame projects such as ‘The Hobbit Trilogy’, ‘Elysium’ and ‘Valerian’ among many others. Before coming to Weta he worked as a freelancer for various clients including LucasFilm, Rhythm & Hues, Activision, EuropaCorp, Universal Pictures, Sony Pictures Animation, Insomniac Games, Design Studio Press and Vishwa Robotics. While most of his time is taken up by his duties at Weta, he continues to offer his design services to clients around the world.
Posted on Tutorials » 3D Tutorials with 0 Comments | Yesterday, 16:44

Infiniteskills - Advanced AutoCAD 2012 Training Video
English | 13.5 hours | AVC 960x720 25 fps | AAC 64 Kbps 44.1 KHz | 3.49 GB
Genre: eLearning
A Practical AutoCAD Training Course That Teaches Real World Skills
In this project-based Advanced AutoCAD 2012 video tutorial series, you'll quickly have relevant skills for real-world applications.
Posted on Tutorials » 3D Tutorials with 0 Comments | Yesterday, 16:44

Infiniteskills - Advanced AutoCAD Training Video
English | 10 hours | AVC 960x720 25 fps | AAC 64 Kbps 44.1 KHz | 1.84 GB
Genre: eLearning
A Practical AutoCAD Training Course That Teaches Real World Skills
In this project-based Advanced AutoCAD video tutorial series, you'll quickly have relevant skills for real-world applications.
Posted on Tutorials » 3D Tutorials with 0 Comments | Yesterday, 15:15

Digital-Tutors - Joint-Based Facial Rigging in Maya | 2.2GB
Duration: 3h 29m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English
Duration: 3h 29m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English
In this Maya tutorial we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes.
We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It's very simple, and very effective. Once the rig is created the rig is re-usable on many different types of meshes.
Posted on Tutorials » 3D Tutorials with 0 Comments | Yesterday, 11:16

3DMotive - Orc Head Zbrush Series Vol.2 | 508 MB
English | AVC1 1280x720 24 fps | AAC 116 Kbps 48 KHz
Project Files: Included | Software used: 3ds max, ZBrush
Genre: eLearning
Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.
Posted on Tutorials » 3D Tutorials with 0 Comments | Yesterday, 08:19

CGCookie - Playing with Particles: Advanced in 3ds Max
English | AVC1 1280x720 30 fps | AAC 64 Kbps 44.1 KHz | 1.19 GB
Genre: eLearning | Difficulty: Advanced
In this video we’ll take a look at two different topics introducing this new series related to particles. First excercise will be really simple.. We’ll use PFlow to simulate a complex abstract structure created with tiny boxes, in this way using a boxed emitter and a procedural map, we’ll simulate a volume made of little geometric voxel units as you can see in the tutorial sample image.
Posted on Tutorials » 3D Tutorials with 0 Comments | 17-05-2013, 12:57

Digital Tutors - Exploring Different Smoke Types in 3ds Max and FumeFX
English | 1h 44m | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 1.33 GB
Genre: eLearning | Level: Advanced
In this FumeFX tutorial we will learn how to create different kinds of smoke.
Throughout thee lessons we will learn how to create hot and cold smoke effects with FumeFX, also we will learn about different types of smoke and how to make them look more realistic.
Posted on Tutorials » 3D Tutorials with 0 Comments | 15-05-2013, 10:09

sphereVFX - Arnold for Maya: Video Series | 1.99 GB
English | 6h 30m | AVC1 1680x1050 23.976 fps | AAC 64 Kbps 48.0 KHz
Genre: eLearning | Level: Beginner to Advanced
Welcome to the spherevfx video series on arnold for maya. The purpose of this series is to get you confident with using arnold, and have a firm grounding in all it has to offer as a feature film, production render engine. We are going to spend our time going through arnold from top to bottom looking at all the key features of the render engine.
Posted on Tutorials » 3D Tutorials with 0 Comments | 14-05-2013, 18:01

Blender Cookie - Weapon Modeling: An M4 Rifle (Full 15 parts)
English | AVC1 1280x720 30 fps | AAC 96 Kbps 44.1 KHz | 4.35 GB
Genre: eLearning | Difficulty: Intermediate
In this Blender 2.5 training course, we take you through the complete process of modeling a hard-surface, highly detailed M4 assault rifle. You will learn how to model each and every part, in real time.
Posted on Tutorials » 3D Tutorials with 0 Comments | 14-05-2013, 17:14

Digital Tutors - Quickly Rendering Architectural Visualizations in Maya and Maxwell Render
English | 2 hours | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 1.25 GB
Genre: eLearning | Level: Advanced
In this tutorial, we will cover multiple stages of preparing the geometry for rendering. We will set up UVs, materials, textures, as well as a series of light sources.
Posted on Tutorials » 3D Tutorials with 0 Comments | 14-05-2013, 16:09

Digital Tutors - Creating a Sci-Fi Robot Warrior in ZBrush 4R5
English | 2h 38m | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.22 GB
Genre: eLearning | Level: Advanced
In this ZBrush tutorial we are going to go through the steps of creating a sci-fi robot warrior for concept design.
We will cover many techniques for hard surface modeling in ZBrush, sculpting mechanical details, and painting lights and other effects on the model in Photoshop. Finally, we will composite the model into a scene realistically, while adding some final post production effects.
Posted on Tutorials » 3D Tutorials with 0 Comments | 11-05-2013, 11:31

3DMotive - Orc Head Zbrush Series Vol.1 | 920 MB
English | AVC1 1280x720 24 fps | AAC 116 Kbps 48 KHz
Project Files: Included | Software used: 3ds max, ZBrush
Genre: eLearning
Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.
Posted on Tutorials » 3D Tutorials with 0 Comments | 11-05-2013, 07:21

Gnomon Workshop - Character Modeling for Production: Modeling Techniques with Cajun Hylton (ENG)
English | AVC1 1024 x 712 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.
Posted on Tutorials » 3D Tutorials with 0 Comments | 7-05-2013, 18:08

Gnomon Workshop - Building Creatures in ZBrush: Aaron Sims Tethered Islands Series (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 4.33 GB
Genre: eLearning
Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure, Aaron develops the character from scratch. He then demonstrates how to skin the ZSpheres and add details, color and lighting. In XSI, Aaron discusses the basics of rigging, weighting, and animating the imported creature from ZBrush. Finally he covers how to pose, light, and render the creature in an XSI scene.
Posted on Tutorials » 3D Tutorials with 0 Comments | 7-05-2013, 18:03

CGTutsPlus Advanced Poly Modeling - Tassimo T-65 Home Brewing Station
English | Audio: aac, 44100 Hz, stereo (eng)
MP4 | Video: h264, yuv420p, 1920x1080, 30.00 fps(r) (eng) | 10.7 GB
Genre: Video Training
In this new tutorial series focused on product modeling and rendering, we'll create the Tassimo T-65 Home Brewing Station from Bosch. Starting in 3d Studio Max we'll use a few simple blueprint images to do a block-out of the base, and then begin the process of breaking down and refining the model using more advanced poly modeling techniques to create the final High-res asset .
Posted on Tutorials » 3D Tutorials with 0 Comments | 7-05-2013, 02:09

CADSharp - Automating SolidWorks with VBA | 1.65 GB
English | 14h 36m | AVC1 1280x720 15 fps | AAC 128 Kbps 44.1 KHz
Genre: eLearning | Level: Intermediate
Frustrated trying to learn the SolidWorks API? You’re in the right place.
Ever wanted to automate some or all of your SolidWorks workflow? CADSharp.com offers beginner-friendly yet in-depth training tutorials for learning the SolidWorks API.
Posted on Tutorials » 3D Tutorials with 0 Comments | 6-05-2013, 21:41

Digital Tutors - Creating Medieval Character Concepts in ZBrush and Maya by Maxim Fleury
English | 4h 21m | AVC 1280x720 15 fps | AAC 96 Kbps 32 KHz | 3.25 GB
Genre: eLearning | Level: Advanced
In this tutorial we will learn how to take a medieval concept through Maya and ZBrush, and create a nice character render from it.
Posted on Tutorials » 3D Tutorials with 0 Comments | 4-05-2013, 11:29

3DMotive - Cloth in UDK | 946 MB
English | AVC1 1280x720 24 fps | AAC 116 Kbps 48 KHz
Project Files: Included | Software used: UDK, Maya
Genre: eLearning
In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as 'fake' bone-driven simulations inside of Maya, interactive real-time cloth using UDK's cloth properties, as well as real-time cloth on animated characters using the APEX clothing feature inside of Maya and UDK!
Posted on Tutorials » 3D Tutorials with 0 Comments | 2-05-2013, 00:33

Creating Fluid Effects in Maya | 666 MB
English | 2h 16m | AVC1 960x540 29.97 fps | AAC 160 Kbps 48 KHz
Genre: eLearning | Level: Intermediate
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit. In this course, Aaron F. Ross shows how to work with the Fluid node attributes, control the simulation quality, make collisions that mimic surface wake or waves, float objects, and improve the realism of your scenes with shaders and reflectivity.
Posted on Tutorials » 3D Tutorials with 0 Comments | 2-05-2013, 00:32

Liquid Simulation in Maya | 728 MB
English | 2h 31m | AVC1 960x540 29.97 fps | AAC 160 Kbps 48 KHz
Genre: eLearning | Level: Intermediate
Bring scenes to life by building realistic fluid simulations in Autodesk Maya. In this advanced course for visual effects designers and animators, author Aaron F. Ross shows you how to simulate foam and bubbles, liquid being poured, and volumetric liquid in a 3D container. Techniques include rendering particles with the Fluid shader, colliding particle fluids with polygons, storing simulations with disk caches, converting particles and fluids to smoothed polygons, and texturing 3D fluids.













