Bestgfx » Articles for 23.05.2011
Gnomon Workshop - Maya Training DVD - Texturing 5 Advanced Poly UV Layout
English | AVC1 720x480 | MP3 128 Kbps | 4.36 GB
Before texture mapping a polygon character, texture coordinates need to be defined. These coordinates, or UVs, control a map?s distribution across surfaces which, when used effectively, accept textures smoothly and free from distortion. In addition to texture smoothness, the manner in which a model?s UVs are presented creates benefits for the artist. These include readable 2D representations of the surface while painting, and the ability to paint seamlessly in 3D paint programs. Discussed in this lecture are the techniques for efficiently and effectively creating UV layouts for organic surfaces. Also discussed in this lecture is the use of multi-texturing, the application of two or more maps onto a model using unique UV layouts.
Gnomon Workshop - Shading Complex Curved Surface (ENG)
English | AVC1 720x480 | MP3 128 Kbps | 690 MB
In the third film of the three will discuss the complex methods of shading of complex curved geometric surfaces, which he taught for over a decade, using chalk and pencils, it will show the different strategies of lighting, you can use to highlight and give the curved surface of the complex of your own project . Over time, more complicated projects, the film is suitable for both beginners and masters.
Gnomon Workshop - Image Based Modeling: 3D Modeling from Panoramas with Greg Downing
English | AVC1 1024x768 | MP3 128 Kbps | 4.11 GB
In the second DVD of this image modeling series, Greg Downing delves into moreadvanced photogrammetry techniques.This lesson teaches you how to perform image-based modelingand texturing within Maya using cameras calibrated for Realviz ImageModeler. Greg shows you how using panoramas for photogrammetry allows you to construct a location with a minimal number of images.He then illustrates how to calibrate those panoramas in Realviz ImageModeler for image-based modeling and texturing within Maya.This DVD assumes a basic familiarity with polygonal modeling, and though the examples are demonstrated within Maya, the workflow is applicable to any 3D package.
Gnomon Workshop - Historical Set Design with James Clyne (ENG)
English | AVC1 854×480 | MP3 128 Kbps | 398 Mb
In this second of three DVDs in a series, James will cover a wide range of Adobe Photoshop techniques that he uses as a concept designer in the feature film industry. Focusing on the subject of historical architectural landscapes, James jumps into subjects such as keeping a rendering loose while maintaining presentation level quality and how to reinforce the visual narrative. Setting itself apart from other concept art techniques, this DVD concentrates heavily on the smooth integration of photo reference and high-end conceptualization ideas, or what James terms Photoshop kit bashing , blurring the line between photo and ideation rendering. Subjects such as painting in a mask, strong lighting technique and character indication are also covered.